AI Insights · Timothy · October 2022
Top 5 First Person Games in Chile Q3 2022: Unified Platform Performance
Explore the performance of the top 5 first person games in Chile during Q3 2022, including trends in downloads, revenue, and active users.
In Q3 2022, the top 5 first person games in Chile on a unified platform showcased varied performance metrics in terms of downloads, revenue, and active users. Here is a detailed look at each game's performance:
Fill The Fridge from Rollic Games saw fluctuating weekly downloads, starting at around 48.5K at the end of June and dropping to approximately 7.5K by the end of September. Weekly revenue peaked at about $116 in mid-August and experienced a general decline, closing the quarter at around $35. Active users also saw a downward trend, beginning with 137.8K in late June and decreasing to 60.3K by the end of the quarter.
Hair Tattoo: Barber Shop Game by CASUAL AZUR GAMES enjoyed a rise in weekly downloads early in the quarter, peaking at nearly 42K in mid-July before tapering to around 13.5K by the end of September. Revenue remained relatively low but stable, with slight fluctuations and a peak of $19 in mid-August. Active users showed a steady increase, starting from 48.5K in late June and reaching 100.5K by the end of September.
Craftsman: Building Craft from StarGame12 maintained consistent weekly downloads, peaking at 28.9K in late July and gradually decreasing to about 11K by the end of the quarter. The game had a strong and stable active user base, starting at 215.3K and slightly decreasing to 206.5K by the end of September.
Fill Up Fridge: Organizing Game by GameLord 3D experienced a significant drop in weekly downloads, starting at 47.8K in late June and declining sharply to around 336 by the end of September. Revenue remained minimal throughout the quarter, with the highest weekly revenue being $22 in mid-July. Active users followed a similar downward trend, starting from 102.9K and decreasing to 60.9K.
Call of Duty: Mobile Season 7 by Activision Publishing, Inc. demonstrated consistent performance with weekly downloads fluctuating between 13.3K and 17.1K. Weekly revenue saw a peak of approximately $43.7K in early August, maintaining a stable range throughout the quarter. The game also retained a strong active user base, starting at 207.1K and increasing to 216.8K by the end of September.
For more detailed insights and analytics on the performance of these apps, visit Sensor Tower.